{"id":125,"date":"2025-10-28T21:35:19","date_gmt":"2025-10-28T16:35:19","guid":{"rendered":"https:\/\/www.proximaprojects.com\/blog\/?p=125"},"modified":"2025-10-28T21:42:04","modified_gmt":"2025-10-28T16:42:04","slug":"deep-sleep-vr-devlog-1","status":"publish","type":"post","link":"https:\/\/www.proximaprojects.com\/blog\/deep-sleep-vr-devlog-1\/","title":{"rendered":"DEEP SLEEP VR: devlog 1"},"content":{"rendered":"\n<p>I don&#8217;t know if this is really devlog 1 but this is an update on what&#8217;s been going on since I made the first post introducing the project.<\/p>\n\n\n\n<p>Production is well underway and although we are a little behind schedule, I am hoping to have the game completed in the next two weeks.<\/p>\n\n\n\n<p>This is my first time working with a team on one of my personal projects and I am so lucky to know so many talented people who are willing to help me make this project.<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Project manager! My regular collaborator Vanessa Godden is taking care of admin and research tasks for me and they are making my life so much easier. I love not having to think about sending emails.<\/li>\n\n\n\n<li>Sound engineer! Musician &amp; producer Waryaa will be handling the recording and mastering\/editing for the narration in the game. I am so glad he is willing to use his musical producing skills to produce what is essentially a choose your own adventure audio book.<\/li>\n\n\n\n<li>Voice actor! Performance artist &amp; musician James Knott will be voicing the main (two?) characters of the game. She is so talented and I am so excited to hear what she will do with this depressing little script.<\/li>\n<\/ul>\n\n\n\n<p>I found a different way to make cutscenes for VR, I hope the format of just being dropped into an environment as a cutscene will be effective, we will see. I think the game will be greatly influenced by script, narration and sound, which is hilarious because I am so much more confident in my ability to make visuals.<\/p>\n\n\n\n<p>I will probably do the animation in blender and import it into unity, from what I have so far it&#8217;s been working well, I think it looks cool so far.<\/p>\n\n\n\n<p>What I have so far:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Game mechanics: I have the gameplay coded and everything. It was really fun, I like coding. I&#8217;m not so good at it but hey it works.<\/li>\n\n\n\n<li>3D Models: I have some very nice models for the set of the game, a space ship and space station.<\/li>\n<\/ul>\n\n\n\n<p>What I need to do:<\/p>\n\n\n\n<ul class=\"wp-block-list\">\n<li>Make all the cutscene environments: this is scary to me. I have to use existing assets for this because I just don&#8217;t think there will be time to model everything myself which is okay and normal even but obviously I am a control freak and would like to do it all myself. But I&#8217;ve got to be realistic now since I have a firm deadline.<\/li>\n\n\n\n<li>Make soundtrack: I should probably outsource this but I want to try to do it myself. I will have to come up with a deadline for when I will need to have it done or find a new solution. I think it will be okay though, it&#8217;s all ambient music and I have a few musical notes already. I wanted to have a lot of motifs that could build on each other relating to specific ideas but I&#8217;m not sure if that will work.<\/li>\n\n\n\n<li>Put it all together: Add the narration and music to the game, make sure everything works together.<\/li>\n<\/ul>\n\n\n\n<p>There will be a lot of game testing soon hopefully! I have already started to make everyone who visits my house play the game in whatever capacity it is ready when they&#8217;re around. So far I&#8217;ve received good feedback, even with very minimal gameplay and script, but maybe my friends are just being nice to me. <\/p>\n\n\n\n<p><\/p>\n","protected":false},"excerpt":{"rendered":"<p>I don&#8217;t know if this is really devlog 1 but this is an update on what&#8217;s been going on since I made the first post introducing the project. Production is well underway and although we are a little behind schedule, I am hoping to have the game completed in the next two weeks. This is [&hellip;]<\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"closed","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"_coblocks_attr":"","_coblocks_dimensions":"","_coblocks_responsive_height":"","_coblocks_accordion_ie_support":"","_jetpack_memberships_contains_paid_content":false,"footnotes":""},"categories":[10,4],"tags":[],"class_list":["post-125","post","type-post","status-publish","format-standard","hentry","category-deep-sleep","category-devlog"],"jetpack_featured_media_url":"","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/posts\/125","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/comments?post=125"}],"version-history":[{"count":3,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/posts\/125\/revisions"}],"predecessor-version":[{"id":131,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/posts\/125\/revisions\/131"}],"wp:attachment":[{"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/media?parent=125"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/categories?post=125"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.proximaprojects.com\/blog\/wp-json\/wp\/v2\/tags?post=125"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}